1. Runs will be designated when forming as either "fun" or "for serious exp"
(The rest of the rules do not apply to fun runs, where anything goes)
2. Guild runs are not for power leveling
(You need to have a decent minimum level to be in the run, depending of course on where it is)
(The run organizer or highest level in the run should be strict as far as that requirement goes)
3. Runs should be filled up to a full party of 6 with guild members given priority
(Full runs yield more experience and go quicker)
4. Come to run, not to brb, or afk, or PM
(If you need to be away for more than 15 min, then give up your spot)
(If you do need a break, or to be away, then say for how long)
(If you need to leave the run, excuse yourself rather than simply disappearing)
After 10 minutes, you will be replaced if you don't say anything and just go afk...(see previous rule about full runs of 6)
5. People must understand their position in run, front row or back row
6. People must understand who gets buffed by whom and in which battle